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Fire

FIRE!

With hollering, chanting and general revelry, the tribal goblins usher you to a bed of coals; you get the idea that you're supposed to walk across them.

The Firewalker Goblin Tribe is one of four distinct groups of goblins living in the Great Cedar Forest. These goblins, unlike those of the other three tribes, are unique in that they did not attack the Pathfinders on sight. Instead, the adventurers were brought back to their village, a group of long buildings with many fire pits in and around them. After passing a trial that involved walking on coals, the Pathfinders were accepted into their boisterous tribe, and have spent the night in their settlement more than once.

The Firewalkers revere fire highly, and appreciate displays of flame. While not the most eloquent of people, they are generally exuberant and less hostile then their brethren, and certain individuals appear to have shamanistic capabilities somewhat unlike other well-known magics. Research done by Pathfinders suggests the Firewalkers might be an offshoot of standard goblins and might even represent a new emerging sub-race of goblins. This was further supported by the information gathered by the deep goblins, who had apparently infiltrated the Firewalker Tribe to keep an eye on their slowly-progressing cousins. Jura suspects that the Firewalkers have a particularly deep, possibly genetic, connection to nature spirits, and so she recruited six of them to become druidic initiates of the Golden Fields Druid Circle and invited them to move to Willowdale.

The Firewalker elders speak in ramblings of the Aklo language.

After the Battle of Willowdale, the Firewalkers became one of the only two remaining goblin packs in the forest. While their original numbers have been significantly reduced from the battle, their alliance with Pathfinders gives them the upper hand in local power struggles, and they have managed to integrate many straggling survivors from the decimated Skull-Taker and Barking Wilder packs. Further, a border treaty has resulted in the Laurasian government's recognition of the Great Cedar Forest as a sovereign nation under the rule of the Firewalkers.


Affiliation Score[]

Criterion

Affiliation Score Modifier

Character Level

½ PC’s level

Can cast spells with [fire] descriptor

+3 Per spellcasting class

Create fiery performance

+1 for every unique spell level (zeroeth count for ½ ), or +1 per every 10 in Perform or social check result.

Ally with Firewalker raid in a goblin camp

+2 Per camp battle

Ally with Firewalker raid

+1 Per encounter

Attack Firewalker foes/Complete Firewalker quest

+1 Per encounter

Visit and camp in Firewalker burn grounds

+1 Per visit

Complete firewalk ritual

+6

Speaks Goblin

+3

Speaks Aklo

+1

Has the “Battle-Scarred” title

+3

Critically Botches a saving throw or attack roll in combat

+ ½ Per botch


Affiliation Score

Title: Benefits and Duties

5 or lower

Gabyuk (“Burnable Creature”): No affiliation. Firewalkers are considered hostile and will take captives.

6-10

Nub Gub (“Man-thing”): Each time you encounter Firewalker Raiders there is only a 5% they will attack in frenzy. Firewalkers are considered unfriendly.

11-15

Krik Krak (“Cinder cracker”): Firewalker elders will cast one spell for you (CL 5th) once per week and you can safely move and rest in Firewalker territory. Firewalkers are considered neutral.

16-20

Grag Bag(“Firestarter”): Every time you start a fire in the Great Cedar Forest there is a 25% chance a Firewalker band will find you and assist in camping or warfare. Firewalkers are considered friendly.

21+

Dayden Dak (“Firewalker”): Gain the “Firewalker” title and can either seek the advice of the elders, or command 1d4 bands of Firewalker Fire slingers once per month. Firewalkers are considered helpful.

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